Mixed Reality (MR) is a technology that combines the real world with the virtual world to create an immersive experience that brings together elements of both worlds in real time. Unlike virtual reality (VR), where users are immersed in a completely virtual world, or augmented reality (AR), where virtual objects are inserted into the real world, MR allows users to interact with virtual objects in the real world and vice versa. This technology uses advanced sensors and cameras to sense the user’s environment and project virtual objects onto it. MR can be used in various applications such as gaming, education, architecture, healthcare and entertainment.
Extended reality (XR) is a collective term that encompasses virtual reality (VR), augmented reality (AR) and mixed reality (MR). XR therefore goes beyond the boundaries of a sin?gle reality and creates a seamless experience that combines elements from the real and virtual worlds. XR technologies are enabled by headsets, cameras, sensors and other devices that provide users with an immersive experience. While VR immerses users in a fully virtual world and AR inserts virtual objects into the real world, MR allows users to interact with virtual objects in the real world. XR applications are found in various fields such as entertainment, education, healthcare, architecture and other industries. They offer users a unique way to immerse themselves in virtual worlds or enrich real worlds with digital content.
Augmented reality (AR) is a technology that inserts virtual objects into the real world, creating an enhanced experience. Unlike virtual reality (VR), where users are immersed in a completely virtual world, AR allows users to see the real world while adding digital content such as 3D objects, text or images. AR technology is enabled by smartphones, tablets, smart glasses or other AR-enabled devices. The devices capture the user’s environment and then add virtual content to the image the user sees through the device. AR applications can be used in various fields such as entertainment, education, healthcare and advertising. A well-known example of AR is the Pokemon GO app, where players can scan their surroundings through their smartphone and capture Pokemon in the real world. Another example is the IKEA app, where customers can virtually try out furniture in their own homes to see how it would look and fit.
Virtual reality (VR) is a technology that allows users to immerse themselves in a fully virtual world and experience an immersive experience. VR is enabled by special headsets that provide users with a visual and often audio experience that transports them into another reality. The VR headset can be connected to a computer, console or smartphone either by cable or wirelessly. The visual experience is provided by a display in the headset that creates a stereoscopic 3D image, while the audio experience is provided by built-in speakers or headphones. Users can interact in the VR environment and in many cases also influence the environment. VR applications can be used in various fields such as entertainment, education, healthcare, architecture and other industries. A well-known example of VR is the VR version of video games, where users can immerse themselves in the game world and interact within it. Another example is the use of VR in education, where students can take a virtual journey through historical places or experience complex scientific concepts in a visually appealing way.